Displayrand

From EDukeWiki
Revision as of 11:52, 21 March 2012 by Helixhorned (talk | contribs) (mention that displayrand uses the "system" PRNG (which is libc rand() with potential truncation now, but that's an implementation detail))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

displayrand <gamevar>
generates a random number between 0 and a certain maximum value (using the system PRNG in a not further specified fashion) and assigns it to <gamevar>. With EDuke32 revisions prior to r2105, the maximum values may differ between EDuke32 builds produced with the GCC and MSVC compilers, and/or operating systems. Revisions r2105 and up always generate numbers from 0 to 32767 (inclusive).

displayrandvar <gamevar> <maxvalue_constant>
displayrandvarvar <gamevar> <maxvalue_gamevar>

The displayrandvar commands limit the number to be between 0 and <maxvalue>, inclusive.

displayrandvarvar takes a gamevar rather than a constant or a defined label for <maxvalue>.

Since this function is sync safe, it can be used in unsynchronized code.

See randomseed.