Clipping

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Revision as of 09:07, 22 April 2012 by Helixhorned (talk | contribs) (Notice about the reversed meaning of this member. It's all too easy for the brain to read what it wants.)
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The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what you would expect.