WEAPONx RELOAD

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Revision as of 20:25, 12 August 2012 by Hendricks266 (talk | contribs) (Created page with "'''WEAPONx_RELOAD''' defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME. If a weapon's WEAPONx_CLIP is zer...")
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WEAPONx_RELOAD defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME.

If a weapon's WEAPONx_CLIP is zero, this sequence takes place after every shot. If non-zero, it takes place when the remainder of the weapon's ammo_amount divided by WEAPONx_CLIP is zero.

The weaponcount and kickback_pic values increase to a weapon's TOTALTIME plus its RELOAD.