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Weaponswitch

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Revision as of 20:09, 26 August 2012 by Hendricks266 (talk | contribs)
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Weaponswitch exists for both player and userdef structure members. The player structure controls whenever the action will be made, while the userdef controls the options selected in the menu.

bitfield

1 = switch to weapon on pickup

2 = switch away when out of ammo

4 = modifier for bit 1: only switch on pickup if the picked-up weapon is ranked higher in the favorite weapon hierarchy using the -u parameter or WeaponChoice0-9 in the configuration file.

Setting the variable to zero will disable all automatic weapon switching.

Example:

setplayer[THISACTOR].weaponswitch 0