Onevent

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onevent <event name> { code } endevent

Used outside of all actors. When the event called <event name> occurs, any following code occurs. endevent is used to end the statement. Set the gamevar RETURN to -1 inside an onevent statement to cancel to effects of the event.


Example code:

gamevar MYMEDPACK 100 1

onevent EVENT_TURNAROUND

palfrom 32 0 0 32

addphealth 5

subvar MYMEDPACK 5

setvar RETURN -1

endevent

See the EDuke32 event list for a list of all currently valid events in Eduke32.