Build tools
The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ and eduke32/source/util/ directories of the repository or packages.
Command-Line Executables
Windows binaries of the executables can be found here: http://hendricks266.duke4.net/stuff/buildtools_r3164.7z
To build them yourself, see the relevant information to set up the compiler. Navigate to the directory for the desired side (engine: eduke32/build/
, game: eduke32/
). Type make
followed by the name of the group of tool you want to build.
Note that the tools at the bottom of the list are separated due to cross-platform incompatibilities, and they may require specification of certain variables to the Makefile such as DXROOT_OVERRIDE.
Tool Name | Main Author | Side | Group | Description | |
---|---|---|---|---|---|
kextract | Ken Silverman | engine | utils | extracts data from GRP "group files" | |
kgroup | Ken Silverman | engine | utils | creates GRP "group files" out of specified files | |
transpal | Ken Silverman | engine | utils | generates shading/translucence tables from a palette | |
wad2art | Ken Silverman | engine | utils | novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H | |
wad2map | Ken Silverman | engine | utils | novelty utility for converting Doom level maps in WAD files to BUILD map files | |
kmd2tool | Ken Silverman | engine | utils | translates MD2 models along the z axis (zoffset) | |
md2tool | Helixhorned | engine | utils | query MD2 model info or change the scale/translate fields so that desired bounds are produced | |
generateicon | JonoF | engine | utils | converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables | |
cacheinfo | JonoF | engine | utils | engine cache information tool; scans all files in current directory | |
arttool | JonoF, Hendricks266 | engine | utils | constructs all attributes of ART files and can import art tiles in PCX and TGA formats | |
givedepth | JonoF | engine | utils | transforms a single image from an ART tile into a voxel with the image layered to a specified depth | |
mkpalette | JonoF | engine | utils | inputs simple color ranges in HSV format and automatically generates a palette with shade steps | |
unpackssi | JonoF | engine | utils | unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs | |
bsuite | JonoF, Hendricks266 | engine | utils | "Build Customization Suite", imports and extracts game palettes | |
enumdisplay | JonoF | engine | dxutils | Windows-only; enumerates all available display modes to enumdisplay.txt by default | |
getdxdidf | JonoF | engine | dxutils | Windows-only; enumerates available inputs, from keyboard, mouse, and joystick to didf.txt | |
makesdlkeytrans | JonoF | engine | sdlutils | SDL-only; builds a key translation table for compatibility purposes | |
ivfrate | Helixhorned | game | utils | gets and sets the FPS of .ivf (VP8) files |
Bash Scripts
Tool Name | Main Author | Description | |
---|---|---|---|
checkdefs.sh | Helixhorned | find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names |
Python Scripts
Tool Name | Main Author | Description | |
---|---|---|---|
ase_import.py | Plagman | ASE importer for Blender 2.4x | |
md3_export.py | Plagman | MD3 exporter for Blender 2.4x | |
highpalookupmaker.py | Plagman | simplistic highpallookup generator using only math and the TGA data | |
prhighpal.py | Helixhorned | slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL |