Highpalookup
A highpal lookup table is used by the Polymer renderer to do what the software renderer does with the 8bit palette.dat and lookup.dat [1] Except this now applies to 32bit art such as models and high res textures.
SAMPLE CODE
// SLIMEPAL (and nightvision)
highpalookup { basepal 2 pal 0 file "highpal/pal_00n.png" }
- This line of code is from the Polymer HRP [2] It declares the basic nightvision palette
THE MAKING OF
- This is an advanced modding project and requires understanding of some more basic aspects.
REQUIRED READING
http://en.wikipedia.org/wiki/HSL_and_HSV
http://forums.duke4.net/topic/3191-new-polymer-feature-highpalookup-maps/
http://advsys.net/ken/evaltut/evaldraw_tut.htm
http://wiki.eduke32.com/wiki/Rotatesprite
http://wiki.eduke32.com/wiki/DEF_Language
REQUIRED TOOLS
http://advsys.net/ken/download.htm EVALDRAW
http://lzg.duke4.net/clutstat.zip EVALDRAW SCRIPT
http://www.jonof.id.au/bcs BUILD CUSTOMIZATION SUITE
- Output paint shop pro palette .pal
http://www.gimp.org/downloads/ THE GIMP
- Reads .pal and is open source FTW
http://www.fraps.com/ FRAPS
- Or some other screen capture tool
TUTORIAL
Coming soon.