Win64 Build Deficiencies
This is a list of problems that need to be fixed before Win64 builds can be considered stable. Feel free to add points as long as you maintain quality standards in your reports.
Hendricks266 is leading the Win64 stability project.
Win64 builds are now stable!
Critical Problems
- None!
Inconveniences
All problems below should be fixed but do not prevent Win64 builds from being declared stable.
- None!
Endemic but Non-Critical Flaws
- The classic renderer will be measurably slower compared to 32-bit builds because Ken's ultrafast ASM code is 32-bit, forcing other architectures to use the slower C ports of the code. This is the only truly endemic drawback and is unlikely to be resolved anytime soon without skilled help.