Talk:Pyoff
y axis? Isn't it a Z offset?
game.c/G_DrawRooms:
// cl setting
if (ud.viewbob)
{
// addz = p->opyoff + (p->opyoff - p->opyoff)*smoothratio)
int32_t addz = (p->opyoff + mulscale16(p->pyoff - p->opyoff, smoothratio));
if (p->over_shoulder_on) // reduce view bobbing if we're over the shoulder because we're farther away and it will look terrible
addz >>= 3;
CAMERA(pos.z) += addz;
}
-75