Htowner
If the actor/sprite is being hit by a projectile, htowner is the ID of the owner of the projectile.
For example:
getactor[THISACTOR].htowner TEMP
will set TEMP to the sprite ID of sprite who fired the projectile that is hitting THISACTOR.
If the actor/sprite is being hit by a projectile, htowner is the ID of the owner of the projectile.
For example:
getactor[THISACTOR].htowner TEMP
will set TEMP to the sprite ID of sprite who fired the projectile that is hitting THISACTOR.