Getangle
getangle <return> <x> <y>
Returns the angle formed by the displacements <x> and <y>.
In most languages this function is known as arctan2.
Examples
To make one actor face another some subtraction is involved.
set X sprite[OTHER_SPRITE].x set Y sprite[OTHER_SPRITE].y sub X sprite[].x sub Y sprite[].y getangle ANG X Y