Cstator
cstator <number>
Sets flags for how to draw an actor, as well as afew flags for interaction. This function bitwise ors <number> with the present cstat instead of simply setting the cstat to the value given. Useful for adding flags after the fact.
See also cstat.
Flags
The following values are used with sprite cstat.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | CSTAT_SPRITE_BLOCK | Make sprite blockable | |
No | 2 | CSTAT_SPRITE_TRANSLUCENT | Make sprite transparent | |
No | 4 | CSTAT_SPRITE_XFLIP | Flip sprite around x-axis | |
No | 8 | CSTAT_SPRITE_YFLIP | Flip sprite around y-axis | |
No | 16 | CSTAT_SPRITE_WALL | Draw sprite as vertically flat (wall aligned) | |
No | 32 | CSTAT_SPRITE_FLOOR | Draw sprite as horizontally flat (floor aligned) | |
No | 64 | CSTAT_SPRITE_ONE_SIDE | Make sprite one sided | |
No | 128 | CSTAT_SPRITE_YCENTER | Half submerged | |
No | 256 | CSTAT_SPRITE_BLOCK_HITSCAN | Make sprite able to be hit by weapons | |
No | 512 | CSTAT_SPRITE_TRANS_FLIP | Second transparency level (combine with cstat 2) | |
No | 1024 | Sprite will take priority being drawn over other sprites (may be subject to change) | ||
No | 2048 | CSTAT_SPRITE_NOSHADE | Sprite will not be forced to take shade of sector | |
No | 8192 | Sprite will not cast a Polymer shadow | ||
No | 16384 | Sprite will be invisible but will still cast a Polymer shadow | ||
No | 32768 | CSTAT_SPRITE_INVISIBLE | Invisible (do not render, skip EVENT_ANIMATESPRITES) |
Defines |
define CSTAT_SPRITE_BLOCK 0x00000001 define CSTAT_SPRITE_TRANSLUCENT 0x00000002 define CSTAT_SPRITE_XFLIP 0x00000004 define CSTAT_SPRITE_YFLIP 0x00000008 define CSTAT_SPRITE_WALL 0x00000010 define CSTAT_SPRITE_FLOOR 0x00000020 define CSTAT_SPRITE_ONE_SIDE 0x00000040 define CSTAT_SPRITE_YCENTER 0x00000080 define CSTAT_SPRITE_BLOCK_HITSCAN 0x00000100 define CSTAT_SPRITE_TRANS_FLIP 0x00000200 define CSTAT_SPRITE_NOSHADE 0x00000800 define CSTAT_SPRITE_INVISIBLE 0x00008000 |