Draw yxaspect

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Revision as of 19:42, 20 February 2020 by Fox (talk | contribs) (Created page with "Global y/z aspect of tiles drawn on the screen using rotatesprite or another screen drawing command. Default value is 65536. Setting it to (65536 * 5 / 6) will make weapo...")
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Global y/z aspect of tiles drawn on the screen using rotatesprite or another screen drawing command.

Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect.

See also draw_y.