animsounds <ANM file> { [...] }
Defines the sounds to be played with a cutscene.
Tokens
<frame> <sound ID>
Defines a sound to be played at a specific time.
Full list of sounds played for each animation
By replacing these sounds, you can customize your own animation files with new sound files. The frames they're played on are hard-coded, but listed here for ease of use. As with the framerates, these can be found in the source file anim.c.
cineov2
Frame
|
Sounds
|
1
|
WIND_AMBIENCE
|
26
|
ENDSEQVOL2SND1
|
36
|
ENDSEQVOL2SND2
|
54
|
THUD
|
62
|
ENDSEQVOL2SND3
|
75
|
ENDSEQVOL2SND4
|
81
|
ENDSEQVOL2SND5
|
115
|
ENDSEQVOL2SND6
|
124
|
ENDSEQVOL2SND7
|
|
cineov3
Frame
|
Sounds
|
1
|
WIND_REPEAT
|
98
|
DUKE_GRUNT
|
102
|
THUD SQUISHED
|
124
|
ENDSEQVOL3SND3
|
134
|
ENDSEQVOL3SND2
|
158
|
PIPEBOMB_EXPLODE
|
|
logo
Frame
|
Sounds
|
1
|
FLY_BY
|
19
|
PIPEBOMB_EXPLODE
|
|
vol41a
Frame
|
Sounds
|
1
|
INTRO4_1
|
12
|
INTRO4_2
|
7
|
INTRO4_3
|
26
|
INTRO4_4
|
|
vol42a
Frame
|
Sounds
|
1
|
INTRO4_B
|
12
|
SHORT_CIRCUIT
|
34
|
SHORT_CIRCUIT
|
18
|
INTRO4_5
|
|
vol4e1
Frame
|
Sounds
|
3
|
DUKE_UNDERWATER
|
35
|
VOL4ENDSND1
|
|
vol43a
Frame
|
Sounds
|
10
|
INTRO4_6
|
|
vol4e2
Frame
|
Sounds
|
11
|
DUKE_UNDERWATER
|
20
|
VOL4ENDSND1
|
39
|
VOL4ENDSND2
|
50
|
(all sounds stopped)
|
|
vol4e3
Frame
|
Sounds
|
1
|
BOSS4_DEADSPEECH
|
40
|
VOL4ENDSND1 DUKE_UNDERWATER
|
50
|
BIGBANG
|
RADLOGO plays the sounds ENDSEQVOL3SND5
, ENDSEQVOL3SND6
, ENDSEQVOL3SND7
, ENDSEQVOL3SND8
and ENDSEQVOL3SND9
sequentially after another.
DUKETEAM plays ENDSEQVOL3SND4
(a variation of Grabbag). The sound starts when the "Thanks for giving us big heads" screen (see LOGO_FLAGS) is shown and continues until any user input is given during the DUKETEAM animation.