Skybox (DEF)

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skybox { [...] }

Defines a skybox that overrides a parallaxing floor or ceiling in OpenGL rendering modes.

NOTE: All six faces are required to be specified.

Tokens

tile <tilenum>

Specifies the ART file tile to override.

pal <palnum>

Specifies the palette number the skybox should happen for.

front <filename> (or ft / forward )
right <filename> (or rt )
back <filename> (or bk )
left <filename> (or lf / lt)
top <filename> (or up / ceiling / ceil )
down <filename> (or dn / bottom / floor )

front <filename> ft <filename> forward <filename>
right <filename> rt <filename>
back <filename> bk <filename>
left <filename> lf <filename> lt <filename>
top <filename> up <filename> ceiling <filename> ceil <filename>
down <filename> dn <filename> bottom <filename> floor <filename>

Defines a single face of the skybox where facename may be any of these keywords appropriate for the face in question.

Examples

Example:

skybox {
  tile 3586 pal 0
  front "mymod/sky_1.png" nocompress 
  right "mymod/sky_2.png" nocompress 
  back  "mymod/sky_3.png" nocompress
  left  "mymod/sky_4.png" nocompress 
  top   "mymod/sky_5.png" nocompress
  down  "mymod/sky_6.png" nocompress
}