Tilefromtexture (DEF)
tilefromtexture <tilenum> { [...] }
Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.
Tokens
file <filename> | (or name) |
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
xoffset <value> | (or xoff) |
Set the x-offset of the tile.
yoffset <value> | (or yoff) |
Set the y-offset of the tile.
texhitscan
Set texture hitscan for the tile.
nofullbright
The texture will be converted to the game palette without fullbright colors.