The following values are used with sprite cstat.
Exposed |
Value |
Label |
Description |
|
No |
1 |
CSTAT_SPRITE_BLOCK |
Make sprite blockable
|
No |
2 |
CSTAT_SPRITE_TRANSLUCENT |
Make sprite transparent
|
No |
4 |
CSTAT_SPRITE_XFLIP |
Flip sprite around x-axis
|
No |
8 |
CSTAT_SPRITE_YFLIP |
Flip sprite around y-axis
|
No |
16 |
CSTAT_SPRITE_WALL |
Draw sprite as vertically flat (wall aligned)
|
No |
32 |
CSTAT_SPRITE_FLOOR |
Draw sprite as horizontally flat (floor aligned)
|
No |
64 |
CSTAT_SPRITE_ONE_SIDE |
Make sprite one sided
|
No |
128 |
CSTAT_SPRITE_YCENTER |
Half submerged
|
No |
256 |
CSTAT_SPRITE_BLOCK_HITSCAN |
Make sprite able to be hit by weapons
|
No |
512 |
CSTAT_SPRITE_TRANS_FLIP |
Second transparency level (combine with cstat 2)
|
No |
1024 |
|
Sprite will take priority being drawn over other sprites (may be subject to change)
|
No |
2048 |
CSTAT_SPRITE_NOSHADE |
Sprite will not be forced to take shade of sector
|
No |
8192 |
|
Sprite will not cast a Polymer shadow
|
No |
16384 |
|
Sprite will be invisible but will still cast a Polymer shadow
|
No |
32768 |
CSTAT_SPRITE_INVISIBLE |
Invisible (do not render, skip EVENT_ANIMATESPRITES)
|
Defines
|
define CSTAT_SPRITE_BLOCK 0x00000001
define CSTAT_SPRITE_TRANSLUCENT 0x00000002
define CSTAT_SPRITE_XFLIP 0x00000004
define CSTAT_SPRITE_YFLIP 0x00000008
define CSTAT_SPRITE_WALL 0x00000010
define CSTAT_SPRITE_FLOOR 0x00000020
define CSTAT_SPRITE_ONE_SIDE 0x00000040
define CSTAT_SPRITE_YCENTER 0x00000080
define CSTAT_SPRITE_BLOCK_HITSCAN 0x00000100
define CSTAT_SPRITE_TRANS_FLIP 0x00000200
define CSTAT_SPRITE_NOSHADE 0x00000800
define CSTAT_SPRITE_INVISIBLE 0x00008000
|