The following values are used with definegametype and gametypeflags
Exposed |
Value |
Label |
Description |
|
No |
1 |
GAMETYPE_COOP |
Cooperative
|
No |
2 |
GAMETYPE_WEAPSTAY |
Weapon pick-ups stay
|
No |
4 |
GAMETYPE_FRAGBAR |
Show frag bar in status bar
|
No |
8 |
GAMETYPE_SCORESHEET |
Show scoresheet when a deathmatch game ends
|
No |
16 |
GAMETYPE_DMSWITCHES |
Spawn deathmatch switches (non-zero palette)
|
No |
32 |
GAMETYPE_COOPSPAWN |
Use co-operative spawn points (lo-tag 1)
|
No |
64 |
GAMETYPE_ACCESSCARDSPRITES |
Spawn access cards
|
No |
128 |
GAMETYPE_COOPVIEW |
Allow accessing the view of other players
|
No |
256 |
GAMETYPE_COOPSOUND |
Allow co-operative sounds
|
No |
512 |
GAMETYPE_OTHERPLAYERSINMAP |
Show other players in the automap
|
No |
1024 |
GAMETYPE_ITEMRESPAWN |
Respawn items
|
No |
2048 |
GAMETYPE_MARKEROPTION |
Enable respawn markers option
|
No |
4096 |
GAMETYPE_PLAYERSFRIENDLY |
Enable friendly fire option
|
No |
8192 |
GAMETYPE_FIXEDRESPAWN |
Player always spawn in the same point
|
No |
16384 |
GAMETYPE_ACCESSATSTART |
Players have all access cards on start
|
No |
32768 |
GAMETYPE_PRESERVEINVENTORYDEATH |
Players preserve all weapons and items on respawn
|
No |
65536 |
GAMETYPE_TDM |
Team deathmatch
|
No |
131072 |
GAMETYPE_TDMSPAWN |
Use team deathmatch spawn points
|
Defines
|
define GAMETYPE_COOP 0x00000001
define GAMETYPE_WEAPSTAY 0x00000002
define GAMETYPE_FRAGBAR 0x00000004
define GAMETYPE_SCORESHEET 0x00000008
define GAMETYPE_DMSWITCHES 0x00000010
define GAMETYPE_COOPSPAWN 0x00000020
define GAMETYPE_ACCESSCARDSPRITES 0x00000040
define GAMETYPE_COOPVIEW 0x00000080
define GAMETYPE_COOPSOUND 0x00000100
define GAMETYPE_OTHERPLAYERSINMAP 0x00000200
define GAMETYPE_ITEMRESPAWN 0x00000400
define GAMETYPE_MARKEROPTION 0x00000800
define GAMETYPE_PLAYERSFRIENDLY 0x00001000
define GAMETYPE_FIXEDRESPAWN 0x00002000
define GAMETYPE_ACCESSATSTART 0x00004000
define GAMETYPE_PRESERVEINVENTORYDEATH 0x00008000
define GAMETYPE_TDM 0x00010000
define GAMETYPE_TDMSPAWN 0x00020000
|