Credits
Category:EDuke32 Developers contains the primary authors of EDuke32 who have access to the Subversion Repository for the program's source code, and as such direct developmental impact.
Also, see Category:Important People for individuals who have made a large impact on EDuke32's development and deserve special recognition.
More information can also be found on the EDuke32 website contact page and menus.cpp.
Individual Contributors
The following is a list of people who have helped with EDuke32 or Mapster32 in one way or another. If you've contributed code or other resources to EDuke32 or Mapster32, your name deserves to be here. If you feel you've been forgotten, contact TerminX immediately to be added.
Name | Contribution | |
---|---|---|
Adam Fazakerley | netcode stuff | |
Alan Ondra | testing | |
Charlie Honig | showview command | |
Dan Gaskill | testing | |
David Koenig | merged a couple of things from duke3d_w32 | |
Ed Coolidge | Mapster32 improvements | |
Ferry Landzaat | testing | |
Hunter_rus | tons of stuff | |
James Bentler | Mapster32 improvements | |
Javier Martinez | EDuke 2.1.1 stuff | |
Jeff Hart | website graphics | |
Jonathan Smith | testing | |
Jose del Castillo | EDuke 2.1.1 stuff | |
Lachlan McDonald | official EDuke32 icon | |
Marcus Herbert | OS X compatibility work | |
Matthew Palmer | testing and eduke32.com domain | |
Ozkan Sezer | SDL/GTK version checking improvements | |
Peter Green | dynamic remapping, custom gametypes | |
Peter Veenstra | port to 64-bit | |
Philipp Kutin | Mapster32 improvements, TROR, VP8, clipmaps, cleanup, and tons of other stuff | |
Randy Heit | random snippets of ZDoom here and there | |
Robin Green | CON array support | |
Ryan Gordon | icculus.org Duke3D port sound code | |
Stephen Anthony | early 64-bit porting work |
Special Thanks
3D Realms Entertainment
Todd Replogle