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Sectclearinterpolation

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Revision as of 07:08, 5 July 2025 by Oasiz (talk | contribs) (Created page with "'''sectclearinterpolation''' <sectnum> This will remove interpolation from the sector's movement, reverting the updates to the native 30Hz rate. Useful for few edge cases where removing hardcoded or otherwise CON enabled interpolation is desirable, such as instant snap movements from explosions A good example would be creating the illusion of continuous motion like with escalator effect, which currently looks broken as the released version incorrectly applies interpol...")
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sectclearinterpolation <sectnum>

This will remove interpolation from the sector's movement, reverting the updates to the native 30Hz rate.

Useful for few edge cases where removing hardcoded or otherwise CON enabled interpolation is desirable, such as instant snap movements from explosions

A good example would be creating the illusion of continuous motion like with escalator effect, which currently looks broken as the released version incorrectly applies interpolation to those.

Parameters

<sectnum> Number of the sector.

See also: sectsetinterpolation