Gametext
gametext <tilenum> <x> <y> <quote> <shade> <pal> <orientation> <x1> <y1> <x2> <y2>
Prints a defined quote to the screen.
<tilenum> is the first tile of a sequence of characters. See tile 2822 for an example.
<x> and <y> are on-screen coordinates.
<quote> is the quote to print, as defined by definequote.
<shade> and <pal> are obviously shade and palette.
<orientation> is.. hard to explain. Play with values like 16 and 26.
<x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the text may be drawn.
Example code:
setvar x 0
setvar y 100
setvar shade 0
setvar pal 0
setvar tilenum STARTALPHANUM
setvar orientation 26
setvar TEMP 100
digitalnumber tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim
Please note that as with digitalnumber, minitext and friends, gametext only works during events.