Ai
A set of code used in a routine to operate an actor. Not usually needed.
ai <name> <action> <move> <type>
<name> is the name of the ai routine.
<action> is the action the actor will display when the ai routine is called.
<move> is the move used during the ai routine.
<type> is a parameter set used for directional functions on the move command.
Values for <type> are:
faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See move for more information.