State
A state is a block of code written outside of any actors or events, that can be called from within them. This is useful because it allows you to use the same code in multiple places without rewriting it.
Syntax for state creation:
state <name> { state code } ends
<name> is the name of the state.
{ state code } is the code executed within that state.
ends denotes the end of a state.
Calling a state within an actor is simply:
state <name>
Example code:
define MYACTOR1 3585
define MYACTOR2 3586
define MYACTOR3 3587
state spawnblood
{
- guts JIBS6 12
- spawn BLOODPOOL
}
useractor notenemy MYACTOR1 2
state spawnblood
useractor notenemy MYACTOR2 2
state spawnblood
useractor notenemy MYACTOR3 2
state spawnblood
Use break to exit a state before all of it's code is finished executing.