Actor
An actor is any sprite with programming applied to it. An actor is defined as such:
actor <name> <strength> <action> <move> <ai> { actor code } enda
<name> is the name/tile of the actor. You can either input a defined name, or the tile number directly.
<strength> is the health of the actor.
<action> is the intial action an actor uses (optional).
<move> is the initial move of the actor (optional).
<ai> is the actor's initial ai routine (optional).
{ actor code } is obviously the code for the actor.
enda ends an actor.
Example actor:
define SOMEACTOR 3585
actor SOMEACTOR 0
ifpdistl 1024 { palfrom 32 0 16 0 }
enda