Statnum
Statnums are used by the game internally to see whether something is an actor, player, projectile, etc...
Some statnums also have certain properties attached to them. For example, actors with a statnum of 5 (moveweapons) cannot be killed with the killit primitive. In order for them to be killed their statnum has to be changed with changespritestat.
Below is a list of statnums that can be put into DEFS.CON for easy editing.
// Statnums define moveactors 1 define movefta 2 define moveeffectors 3 define moveexplosions 4 define moveweapons 5 define movestandables 6 define movetransports 9 define moveplayers 10 define movefallers 12