Getplayer
This allows you to fetch the value of one of the members of the player structure to a gamevar.
getplayer[<player id>].<member> <gamevar>
The player ID can be either THISACTOR, screenpeek or myconnectindex, though using myconnectindex is strongly recommended against.
... ifvarg WEAPON_COUNT 25 { getplayer[THISACTOR].weapon_pos TEMP2 ifvarl TEMP2 10 addvar TEMP2 2 ifvarg TEMP2 9 setvar TEMP2 9 setplayer[THISACTOR].weapon_pos TEMP2 } ...