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Statnum

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Revision as of 11:10, 16 October 2006 by TX (talk | contribs) (Lists made from outdated, 10+ year old source code comments are bad. :))

Statnums are used by the game internally to see whether something is an actor, player, projectile, etc...

Some statnums also have certain properties attached to them. For example, actors with a statnum of 5 (moveweapons) cannot be killed with the killit primitive. In order for them to be killed their statnum has to be changed with changespritestat.