Talk:Enable and fix minibosses

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Revision as of 18:38, 7 November 2006 by Hendricks266 (talk | contribs)
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I will change all

I have made codes that works totally correct in them. =) In fact, your code is basic, but not full-working.

BOSS3 doesn't frozen correctly.

If you cannot shrinker a Newbeast, why should you be annolwed to do this with Alien Queen?

There should be good have a Stayput for Overlord and Cycloid Emperor.

There is duke talks, wich shouldn't be used to non gathering enemies, and if more than one togheder, is crap the sound. =p

BOSS4 is very hard to configure. You cannot just set a "IFSPRITEPAL", if you look to the blood color, you will report that this doesn't work totally.

Edit: Shouldn't we too disable BOSS3 from going in sector lotag 1?


Frankly, you butchered this tutorial. I cannot understand the tutorial for what it is. Remember, it is supposed to be easy. For now, I will work on a fix that will not waste time with seperate actors. All you have to do to is integrate an "ifspritepal 0 nullop else { <insert miniboss-only code here> }" clause into the code.

*tries to stop his pointless anger* *succeeds*

Well, what I mean is that all you had to do was change my tutorial, not overwrite it. I am going to change some things back because I had it perfectly organized and presented. (Smilies, anyone?) You need to be much more concise with tutorials. The key here is that this is for beginners, not experts.

Also, I don't know why you would want to keep the Cycloid Emperors out of water, other than that they don't behave very well.

*gets angry again*

One of the main points of my documentation is that you should not put a spritepal of 21 because of the changes in the sprite. Spritepal 3 is the way to go. Period.

-Hendricks266