Talk:Enable and fix minibosses

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I will change all

I have made codes that works totally correct in them. =) In fact, your code is basic, but not full-working.

BOSS3 doesn't frozen correctly.

If you cannot shrinker a Newbeast, why should you be annolwed to do this with Alien Queen?

There should be good have a Stayput for Overlord and Cycloid Emperor.

There is duke talks, wich shouldn't be used to non gathering enemies, and if more than one togheder, is crap the sound. =p

BOSS4 is very hard to configure. You cannot just set a "IFSPRITEPAL", if you look to the blood color, you will report that this doesn't work totally.

Edit: Shouldn't we too disable BOSS3 from going in sector lotag 1?


Frankly, you butchered this tutorial. I cannot understand the tutorial for what it is. Remember, it is supposed to be easy. For now, I will work on a fix that will not waste time with seperate actors. All you have to do to is integrate an "ifspritepal 0 nullop else { <insert miniboss-only code here> }" clause into the code.

*tries to stop his pointless anger* *succeeds*

Well, what I mean is that all you had to do was change my tutorial, not overwrite it. I am going to change some things back because I had it perfectly organized and presented. (Smilies, anyone?) You need to be much more concise with tutorials. The key here is that this is for beginners, not experts.

Also, I don't know why you would want to keep the Cycloid Emperors out of water, other than that they don't behave very well.

*gets angry again*

One of the main points of my documentation is that you should not put a spritepal of 21 because of the changes in the sprite. Spritepal 3 is the way to go. Period.

-Hendricks266

What is the point?

BOSS3 is Overlord. Cycloid and Battlelord cannot go to onwater sectors, but why Overlord can?


Sorry if you got angry, but... what is the point in create a tutorial to begginers and not experts, if at all, the minibosses doesn't work correctly?

I know that you can think that it is not good for the Wiki, but if we cannot put the full-working mod, why should we put a half-working?


I can find many erros in the new tutorial:

1 - What's the point with checkboss1hitstate?

2 - I see some changes in DUKE_TALKTOBOSSFALL, but wasn't about it that I was talking about "I will strip you head... Kick your eye..." Duke talks everytime see a boss. Those are related with the tiles, and should be defined new tiles to activate them.

3 - Overlord still frozen with error.

4 - Queen shouldn't be shrinker, as Newbeast.

5 - A simply "ifspritepal" doesn't works for BOSS4, because of the green blood color, related to "spritepal 6 getlastpal".

6 - BOSS4 should have a different speed in pal.

Sorry I got angry.

1 - The same thing with state checkboss2hitstate and state checkboss2hitstate. The death sound.

2 - I will fix that soon.

3 - I will fix that soon.

4 - I will fix that soon.

5 - So that is what that is for... I will fix that by getting the contents of the original spritepal to a gamevar.

6 - I will fix that soon.

To fix the issue about it being half-working, I will create a notice at the top of the page. Is that OK?

Cheers,
Hendricks266