Building EDuke32 on Linux

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Revision as of 00:39, 7 January 2007 by 154.20.42.86 (talk)
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All Linux distriucbition do pretty much the same things but do them a bit differently. Below are some instructions for getting EDuke32 running on Fedora Core 6.



Building EDuke32 on Fedora Core 6

Submitted By: Casey Mynott (bigjeep95) Jan 6, 2007 11:30pm (British Columbia, Canada)


Note: You need an acutal copy of Duke Nukem 3D. The shareware vesion can be found here.[1]


Step #1 - You need to aquire the source packages for EDuke32. You need both the eduke32 source and txbuild source files. Download them to your desktop from here. [2]


Step #2 - Create two folders on your desktop.

I chose to create "duke3d" and "build" folders. Why these names? Well, when you build the required EDuke32 files from the "duke3d" folder it looks to the "build" folder for required information.


Step #3 - Prepare Fedora Core 6 for the build process

Fedora needs some packages intalled before you can properly build the required files. So, what files do you need? Under Yum Extender GUI or in a terminal window you need to install the some files. Here's the list:

SDL

nasm

libstdc++


Step #4 - Building the EDuke32 files.

In a terminal window move to the duke3d folder you created ealier. In that folder all you should have to type is "make".


Step #5 - Confirm the files that were created.

Six files should have been created:

mapster32.map

mapster32.sym

mapster32 (executable)

eduke32.map

eduke32.sym

eduke32 (exectuable)


Step 6 - Combine all the files.

You need to have the origional Duke Nukem files and the newly created EDuke32 files in the same place. So, you could create a new folder on your desktop (example eduke32_linux) and copy the original game files and the newly created EDuke32 files their.


Step 7 - Run the game!