PROJ EXTRA RAND

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Revision as of 17:25, 15 July 2007 by Hendricks266 (talk | contribs) (That finishes off the projectile structure members.)
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This is a value that is randomly added to the projectile's extra according to this code in the source:

                           if (thisprojectile[i].extra_rand > 0)
                               s->extra += (TRAND&thisprojectile[i].extra_rand);