PROJECTILE BOUNCESOFFSPRITES
If this is included in the PROJ_WORKSLIKE variable, then the projectile will not reflect ifhitweapon or ifwasweapon commands (and causes the enemies to not activate hit animation). Only works with RPG-type projectiles.
If this is included in the PROJ_WORKSLIKE variable, then the projectile will not reflect ifhitweapon or ifwasweapon commands (and causes the enemies to not activate hit animation). Only works with RPG-type projectiles.