User:Hendricks 266
Introduction
He's really very smart, unlike that Hendricks265 moron.
Hendricks266 is a very awesome dude!
He's not stupid, so he won't run outside nude.
He's a nice guy, so he's not in even one feud.
Go ahead and talk to him! He's always in a good mood!
He's the god of the Duke lands, far and wide.
He killed an actor just to watch it die.
He went cstat 32768 because he was feeling a bit sly.
Then he created a state to spawn some pie.
Hey guys, Cap'n here, just wanted to tell you: Hendricks266's real name is..*throat gargles as blood sprays across room.
Requests
Cutscenes
- Add con control over cutscenes in the form of:
- Pre-Episode Cutscenes:
- Does this episode have a beginning cutscene (Ep. 4)?
- If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- If it does, what is the filename?
- If it does, what are the sound effects?
- Ending Cutscenes:
- Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
- If it is a tile range, where are the tiles (tilenum)?
- If it is an .anm file, what is the filename?
- If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- What are the sound effects?
- Ending Screens:
- Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
- If it does, what is the tilenum?
- All but Ending Screens:
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Opening Logos:
- What is the filename?
- If there are multiple .anm files, how many are there, and what are the filenames?
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Pre-Episode Cutscenes:
Redefine Primitives
- Add other redefine primitives:
- redefine
- redefinesound
- redefinevolume
- redefineskill
- redefinelevelname
- remusic
Hard-Coded Actor "var" Primitives
- Add more "var" primitives to existing primitives:
Mathematical Primitives
- Add more mathematical primitives:
- Exponents
(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)I have since discovered the sqrt parameter, and getting the cube root of something is pretty much useless.- expvar <gamevar> <value>
- expvarvar <gamevar> <gamevar>
- Exponents
Maphack Functions
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
Multiple Layer Room-Over-Room
*shot*