Building EDuke32 on Windows

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building eduke32 on windows with microsoft visual c++

note: this was what worked for me, there are probablly better ways. If you want to document them go right ahead --plugwash.

note: i've been trying to fix this up for the latest eduke32 snapshot but haven't got it working yet.

get visual c++ express edition from http://www.microsoft.com/express/download/ and install it

unfortunately ml.exe is missing from the express edition, lukilly there is a copy in the freely downloadable windows server 2003 ddk which can be obtained from http://www.microsoft.com/whdc/devtools/ddk/default.mspx . Install this and copy ml.exe to your visual studio bin directory

windows.h, windef.h, winnt.h,basetsd.h,guiddef.h, pshpack4.h, pshpack1.h, pshpack2.h, pshpack4.h, pshpack8.h, poppack.h, winbase.h, winerror.h, wingdi.h, winuser.h, tvout.h, winnls.h, wincon.h, winver.h, winreg.h, winnetwk.h, winsvc.h, mcx.h, imm.h, shlobj.h, ole2.h, objbase.h, rpc.h, rpcdce.h, rpcdcep.h, rpcnsi.h, rpcnterr.h, rpcasync.h, rpcndr.h, rpcnsip.h, wtypes.h, unknwn.h, cguid.h, urlmon.h, oleidl.h, servprov.h, msxml.h , oaidl.h, propidl.h, oleauto.h, prsht.h, commctrl.h, shlguid.h, isguids.h, exdisp.h, ocidl.h, docobj.h, shldisp.h, specstrings.h, winsock2.h, qos.h, ws2tcpip.h, ddraw.h, dinput.h, windowsx.h, shellapi.h, winresrc.h, winuser.rh, commctrl.rh, dde.rh, winnt.rh, dlgs.h, mmsystem.h, dsound.h, d3dtypes.h, user32.lib, gdi32.lib, shell32.lib, dxguid.lib, winmm.lib, wsock32.lib, commctl32.lib, glu32.lib, uuid.lib, cderr.h, dde.h, ddeml.h, lzexpand.h, nb30.h, winperf.h, winsock.h, wincrypt.h, winscard.h, winioctl.h, winsmcard.h, commdlg.h and the whole gl include directory also seem to be missing, again theese can be obtained from the windows server 2003 ddk. With the exception of cderr.h, ddeml.h, winperf.h and lzexpand.h which I got from the wnet directory and a few files that were only found in a generic crt directory in the ddk I used the win2K versions from that ddk.

I had to modify ws2tcpip.h to add the following typedef just before the final #ENDIF

typedef int socklen_t;

This was fixed in the "winxp" version of that file included with the ddk but trying to use the winxp version resulted in a demand for another header that I could not meet with bits from the ddk.

I also had to modify windows.h to not include winpref.h which I didn't have

download http://www.vorbis.com/files/1.0.1/windows/OggVorbis-win32sdk-1.0.1.zip and extracted it (I extracted it in c:\ and work on that assumption in theese instructions)

download http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip and run the installer inside (I installed it in the default location and work on that assumption in theese instructions)

start the visual studio 2005 command prompt

clean up some environment variables that the vs command prompt forgets to clean, add the include paths for vorbis and openal to the include file path and add the path for the vorbis libs to the library path

PATH=C:\Program Files\Microsoft Visual Studio 8\Common7\IDE;C:\Program Files\Microsoft Visual Studio 8\VC\BIN;C:\Program Files\Microsoft Visual Studio 8\Common7\Tools;C:\Program Files\Microsoft Visual Studio 8\SDK\v2.0\bin;C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727;C:\Program Files\Microsoft Visual Studio 8\VC\VCPackages;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
set INCLUDE=C:\Program Files\Microsoft Visual Studio 8\VC\INCLUDE;C:\oggvorbis-win32sdk-1.0.1\include;C:\Program Files\OpenAL 1.1 SDK\include;AL\include
set LIB=C:\Program Files\Microsoft Visual Studio 8\VC\LIB;C:\Program Files\Microsoft Visual Studio 8\SDK\v2.0\lib;C:\oggvorbis-win32sdk-1.0.1\lib

change to the build subdirectory of your eduke32 tree and run nmake -f Makefile.msvc cd ..\eduke32 nmake -f Makefile.msvc