How to Make the Player Swim Like Modern FPS
This code was original posted by James AKA JBlade on AMC.
ifinwater ifp prunning { getinput[THISACTOR].extbits TEMP2 ifvarand TEMP2 1 { getplayer[THISACTOR].horiz TEMP subvar TEMP 100 // 100 horiz equals straight ahead, so take away 100 and make 0 'straight ahead' for this mulvar TEMP -20 setplayer[THISACTOR].poszv TEMP } }
If you think you move up/down too fast simply change the -20 to a slightly lower value.
Thanks to James for the code.