Headspritesect
headspritesect <spriteID> <sectID>
Returns the ID of first sprite in the sector. The purpose of this command to scan through all sprites in the specified sector. The nextspritesect and prevspritesect should be used to go forward and back through the list of actors.
Example:
headspritestat i 1 // look for all sprites with the stat of 0 whilevarn i -1 { // use i as the sprite ID addlogvar i nextspritestat i i }