How to Make the Player Swim Like Modern FPS

From EDukeWiki
Revision as of 07:29, 27 October 2008 by The Commander (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This code was originaly posted by James AKA JBlade on AMC. Find the APLAYER actor line in GAME.CON and add the folling code just under it.

gamevar TEMP 0 0 // Unless you have this defined somewhere else you will need it
gamevar TEMP2 0 0 // Unless you have this defined somewhere else you will need it

ifinwater
ifp prunning
	{
	getinput[THISACTOR].extbits TEMP2
	ifvarand TEMP2 1
		{
		getplayer[THISACTOR].horiz TEMP
		subvar TEMP 100 // 100 horiz equals straight ahead, so take away 100 and make 0 'straight ahead' for this
		mulvar TEMP -20
		setplayer[THISACTOR].poszv TEMP
		}
	}

If you think you move up/down too fast simply change the -20 to a slightly lower value.

Thanks to James for this code.