How to Make the Player Swim Like Modern FPS
This code was originaly posted by James AKA JBlade on AMC. Find the APLAYER actor line in GAME.CON and add the folling code just under it.
gamevar TEMP 0 0 // Unless you have this defined somewhere else you will need it gamevar TEMP2 0 0 // Unless you have this defined somewhere else you will need it ifinwater ifp prunning { getinput[THISACTOR].extbits TEMP2 ifvarand TEMP2 1 { getplayer[THISACTOR].horiz TEMP subvar TEMP 100 // 100 horiz equals straight ahead, so take away 100 and make 0 'straight ahead' for this mulvar TEMP -20 setplayer[THISACTOR].poszv TEMP } }
If you think you move up/down too fast simply change the -20 to a slightly lower value.
Thanks to James for this code.