WEAPONx FLAGS
WEAPONx_FLAGS is a gamevar that has the power to change several different things about weapons (not projectiles).
The flag values for WEAPONx_FLAGS are:
Name | Number | Description | |
---|---|---|---|
WEAPON_HOLSTER_CLEARS_CLIP | 1 | Holstering clears clip | |
WEAPON_GLOWS | 2 | Glows | |
WEAPON_AUTOMATIC | 4 | Automatic | |
WEAPON_FIREEVERYOTHER | 8 | Fire every other frame | |
WEAPON_FIREEVERYTHIRD | 16 | Fire every third frame | |
WEAPON_RANDOMRESTART | 32 | Random restart on automatic | |
WEAPON_AMMOPERSHOT | 64 | Use ammo per burst (like the Devastator) | |
WEAPON_BOMB_TRIGGER | 128 | Is a bomb trigger (Pipebomb Detonator) | |
WEAPON_NOVISIBLE | 256 | Using does NOT cause player to flash the level (clear visibility) | |
WEAPON_THROWIT | 512 | Currently unused | |
WEAPON_CHECKATRELOAD | 1024 | Check weapon availability at 'reload' time | |
WEAPON_STANDSTILL | 2048 | player should stop jumping | |
WEAPON_SPAWNTYPE1 | 0 | Spawn Type 1 (Pistol shells) | |
WEAPON_SPAWNTYPE2 | 4096 | Spawn Type 2 (Shotgun shells) | |
WEAPON_SPAWNTYPE3 | 8192 | Spawn Type 3 (Chaingun shells) | |
WEAPON_SEMIAUTO | 16384 | Semi-automatic (cancel button press after each shot) | |
WEAPON_RELOAD_TIMING | 32768 | Alternate formula for reload sound timing (used for pistol reload sound timing) | |
WEAPON_RESET | 65536 | Resets [kickback_pic]] to 1 instead of 0 at the end of the firing animation if fire is held |
WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of cstat and orientation.