Advanced effects
Doors
-
A : Vertical Doors
- A1 Ceiling Door
- A2 Floor Door
- A3 Split Door
B : Horizontal Doors - B1 Star Trek Door
- B2 Split Star Trek Door
- B3 Sliding Door
C : Swinging Doors
D : Special Doors - D1 Teeth Door
- D2 Rotating Door
- D3 Open Door Room Lights
- D4 Close Door Room Lights
- D5 Touchplate Door
- D6 Locked Door
- D7 Switch Operated Door
- D8 Combination Switch Operated Door
- D9 Multi-Switch Operated Door
- Automatic Closing Doors
Parallaxing
Lighting
-
A : Switch Activated Lights
- C1 Flickering Lights
- C2 Flickering Lights when Shot
B : Pulsating Lights
C : Flickering Lights
Horizontally Moving Sectors
-
A : Stretching / Shrinking Sectors
- B1 Subway Vehicles
- B2 Two-Way Train
- Pigcop RPV
B : Locator Paths
Vertically Moving Sectors
-
A : Elevators
- A1 Elevators
- A2 Switch-Operated Elevators
- A3 Locked Elevators
B : Ceilings and Floors - B1 Raising and Lowering Ceilings/Floors
- B2 Incrementally Raising and Lowering Ceilings/Floors
- B3 Ceiling Falls when Triggered by Explosion
C : Piston
Rotating Sectors
Teleporters
-
A : Teleporters
- A1 Teleporter
- A2 Silent Teleporter
- A3 One-Way Teleporter
B : Transport Elevator
Water
-
A : Water and Submergible Water
- A1 Water
- A2 Submergible Water
- A3 Submergible Water with Sloped Underwater Surface
B : Special Water Effects - B1 Rising Submergible Water
- B2 Rising Submergible Water on Sloped Surfaces
- B3 Waves
Demolition
- Explosives
A : Explosions - A1 Blastable Walls
- A2 Ceiling Explosions
- A3 Destructable Buildings
- A4 Activated Explosions
SFX
-
A : Sound Effects
- A1 Activation Sounds
- A2 Ambient Sounds
- A3 Echo Effect
- A4 One-Time Sound
- A5 Wall-Activated Sounds
- A6 Staged Sounds
Walls
-
A : Types of Walls
- A1 Masked Walls
- A2 One-Sided Masked Walls
B : Wall Effects - B1 Breakable Glass
- B2 Mirrors
- B3 Forcefields
- Wall Information
Sprites
-
A : Sprite Effects
- A1 Security Cameras
- A2 Collapsable Sprites
- A3 Pool Table
- A4 Lightning and Rain
- A5 Cranes
- A6 Active Tripbombs
B : Spawning Sprites
- Exploding Helicopter/Car
- Demo Cameras
- Mode-Specific Sprites
- Mini-Bosses
General Effects
-
A : General Effects
- A1 Sector Over Sector
- A2 Secret Places
- A3 Conveyor Belts/Water Current
- A4 Earthquakes
- A5 Automatic Shooters
- A6 Ventilation Shafts
- Forcing the Player to Start Weaponless
Ending Levels
Tricks