PROJ RANGE
The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying.
Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.
When PROJ_WORKSLIKE includes PROJECTILE_FLAG_KNEE this number must be equal to the range in BUILD units.