Gotweapon
This is an array of values which specify whether the player has a certain weapon.
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.
onevent EVENT_RESETWEAPONS { ifvare MULTIMODE 1 { ifvare VOLUME 0 { ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 { setplayer[THISACTOR].gotweapon PISTOL_WEAPON ZERO setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO } } } } endevent