PROJECTILE BOUNCESOFFSPRITES
If this is included in the PROJ_WORKSLIKE variable, then the projectile will not reflect ifhitweapon or ifwasweapon commands (and causes the enemies to not activate hit animation).
If this is included in the PROJ_WORKSLIKE variable, then the projectile will not reflect ifhitweapon or ifwasweapon commands (and causes the enemies to not activate hit animation).