Got access
When 'using' a wall or sprite that needs access, it checks to see if the player has the correct access card and then starts the access animation by setting access_incs to one. It also sets the access_wallnum or access_spritenum to itself.
For sprites, the access card animation takes on the palette of the 'target' access sprite.
got_access bits are UN-set for the access after it is granted:
pal: 0 bit 0
Pal: 21 Bit 2
Pal: 23 Bit 3
Holds if the current player has or not the access cards.
- 0 - No access cards
- 1 - Blue access card
- 2 - Red access card
- 3 - Blue and red access cards
- 4 - Yellow access cards
- 5 - Blue and yellow access cards
- 6 - Red and yellow access cards
- 7 - Blue, red and yellow (all) access cards