Tic
A tic is each time unit in-game. By default 1 second equals 30 tics.
From the original source code:
#define TICRATE (120) #define TICSPERFRAME (TICRATE/26)
Because of truncation, the defined amount of 26 has the same effect of 30.
A tic is each time unit in-game. By default 1 second equals 30 tics.
From the original source code:
#define TICRATE (120) #define TICSPERFRAME (TICRATE/26)
Because of truncation, the defined amount of 26 has the same effect of 30.