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<br><font size="5" color="blue"><b>Doors</b></font>
<br><font size="5" color="blue"><b>Doors</b></font>
<ul>
<ul>
<br><b>A : Vertical Doors</b>
<b>A : Vertical Doors</b>
<li><a href="ae_doors_a1.htm">A1 Ceiling Door</a>
<br><br>
<li><a href="ae_doors_a2.htm">A2 Floor Door</a>
<li>[[ae_doors_a1|A1 Ceiling Door]]
<li><a href="ae_doors_a3.htm">A3 Split Door</a>
<li>[[ae_doors_a2|A2 Floor Door]]
<br><b>B : Horizontal Doors</b>
<li>[[ae_doors_a3|A3 Split Door]]
<li><a href="ae_doors_b1.htm">B1 Star Trek Door</a>
<br><br>
<li><a href="ae_doors_b2.htm">B2 Split Star Trek Door</a>
<b>B : Horizontal Doors</b>
<li><a href="ae_doors_b3.htm">B3 Sliding Door</a>
<li>[[ae_doors_b1|B1 Star Trek Door]]
<br><b><a href="ae_doors_c.htm">C : Swinging Doors</a></b>
<li>[[ae_doors_b2|B2 Split Star Trek Door]]
<li>[[ae_doors_b3|B3 Sliding Door]]
<br><br>
<b>[[ae_doors_c|C : Swinging Doors]]</b>
<br>
<br><b>D : Special Doors</b>
<br><b>D : Special Doors</b>
<li><a href="ae_doors_d1.htm">D1 Teeth Door</a>
<li>[[ae_doors_d1|D1 Teeth Door]]
<li><a href="ae_doors_d2.htm">D2 Rotating Door</a>
<li>[[ae_doors_d2|D2 Rotating Door]]
<li><a href="ae_doors_d3.htm">D3 Open Door Room Lights</a>
<li>[[ae_doors_d3|D3 Open Door Room Lights]]
<li><a href="ae_doors_d4.htm">D4 Close Door Room Lights</a>
<li>[[ae_doors_d4|D4 Close Door Room Lights]]
<li><a href="ae_doors_d5.htm">D5 Touchplate Door</a>
<li>[[ae_doors_d5|D5 Touchplate Door]]
<li><a href="ae_doors_d6.htm">D6 Locked Door</a>
<li>[[ae_doors_d6|D6 Locked Door]]
<li><a href="ae_doors_d7.htm">D7 Switch Operated Door</a>
<li>[[ae_doors_d7|D7 Switch Operated Door]]
<li><a href="ae_doors_d8.htm">D8 Combination Switch Operated Door</a>
<li>[[ae_doors_d8|D8 Combination Switch Operated Door]]
<li><a href="ae_doors_d9.htm">D9 Multi-Switch Operated Door</a>
<li>[[ae_doors_d9|D9 Multi-Switch Operated Door]]
 
<br><br>
<br><li><a href="ae_doors_nomap1.htm">Automatic Closing Doors</a>
<li>[[ae_doors_nomap1|Automatic Closing Doors]]
</ul>
</ul>



Revision as of 21:34, 25 October 2008


Advanced FX


Doors


Parallaxing</a>


  • <a href="ae_parallaxing_nomap1.htm">Parallaxed Walls</a>
  • <a href="ae_parallaxing_nomap2.htm">Space Textures</a>


Lighting</a>


    <a href="ae_lighting_a.htm">A : Switch Activated Lights</a>
    <a href="ae_lighting_b.htm">B : Pulsating Lights</a>
    C : Flickering Lights
  • <a href="ae_lighting_c1.htm">C1 Flickering Lights</a>
  • <a href="ae_lighting_c2.htm">C2 Flickering Lights when Shot</a>


Horizontally Moving Sectors</a>



    <a href="ae_horizont_a.htm">A : Stretching / Shrinking Sectors</a>
    B : Locator Paths
  • <a href="ae_horizont_b1.htm">B1 Subway Vehicles</a>
  • <a href="ae_horizont_b2.htm">B2 Two-Way Train</a>
  • <a href="ae_horizont_nomap1.htm">Pigcop RPV</a>


Vertically Moving Sectors</a>


    A : Elevators
  • <a href="ae_vert_a1.htm">A1 Elevators</a>
  • <a href="ae_vert_a2.htm">A2 Switch-Operated Elevators</a>
  • <a href="ae_vert_a3.htm">A3 Locked Elevators</a>
    B : Ceilings and Floors
  • <a href="ae_vert_b1.htm">B1 Raising and Lowering Ceilings/Floors</a>
  • <a href="ae_vert_b2.htm">B2 Incrementally Raising and Lowering Ceilings/Floors</a>
  • <a href="ae_vert_b3.htm">B3 Ceiling Falls when Triggered by Explosion</a>
    <a href="ae_vert_c.htm">C : Piston</a>


Rotating Sectors</a>


    <a href="ae_rotate_a.htm">A : Rotating Sectors</a>
    <a href="ae_rotate_b.htm">B : Rotate-Rise Sectors</a>


Teleporters</a>


    A : Teleporters
  • <a href="ae_teleport_a1.htm">A1 Teleporter</a>
  • <a href="ae_teleport_a2.htm">A2 Silent Teleporter</a>
  • <a href="ae_teleport_a3.htm">A3 One-Way Teleporter</a>
    <a href="ae_teleport_b.htm">B : Transport Elevator</a>


Water</a>


    A : Water and Submergible Water
  • <a href="ae_water_a1.htm">A1 Water</a>
  • <a href="ae_water_a2.htm">A2 Submergible Water</a>
  • <a href="ae_water_a3.htm">A3 Submergible Water with Sloped Underwater Surface</a>
    B : Special Water Effects
  • <a href="ae_water_b1.htm">B1 Rising Submergible Water</a>
  • <a href="ae_water_b2.htm">B2 Rising Submergible Water on Sloped Surfaces</a>
  • <a href="ae_water_b3.htm">B3 Waves</a>


Demolition</a>


  • <a href="ae_demolition_nomap1.htm">Explosives</a>
    A : Explosions
  • <a href="ae_demolition_a1.htm">A1 Blastable Walls</a>
  • <a href="ae_demolition_a2.htm">A2 Ceiling Explosions</a>
  • <a href="ae_demolition_a3.htm">A3 Destructable Buildings</a>
  • <a href="ae_demolition_a4.htm">A4 Activated Explosions</a>


SFX</a>


    A : Sound Effects
  • <a href="ae_sfx_a1.htm">A1 Activation Sounds</a>
  • <a href="ae_sfx_a2.htm">A2 Ambient Sounds</a>
  • <a href="ae_sfx_a3.htm">A3 Echo Effect</a>
  • <a href="ae_sfx_a4.htm">A4 One-Time Sound</a>
  • <a href="ae_sfx_a5.htm">A5 Wall-Activated Sounds</a>
  • <a href="ae_sfx_a6.htm">A6 Staged Sounds</a>


Walls</a>


    A : Types of Walls
  • <a href="ae_walls_a1.htm">A1 Masked Walls</a>
  • <a href="ae_walls_a2.htm">A2 One-Sided Masked Walls</a>
    B : Wall Effects
  • <a href="ae_walls_b1.htm">B1 Breakable Glass</a>
  • <a href="ae_walls_b2.htm">B2 Mirrors</a>
  • <a href="ae_walls_b3.htm">B3 Forcefields</a>
  • <a href="ae_walls_nomap1.htm">Wall Information</a>


Sprites</a>


    A : Sprite Effects
  • <a href="ae_sprites_a1.htm">A1 Security Cameras</a>
  • <a href="ae_sprites_a2.htm">A2 Collapsable Sprites</a>
  • <a href="ae_sprites_a3.htm">A3 Pool Table</a>
  • <a href="ae_sprites_a4.htm">A4 Lightning and Rain</a>
  • <a href="ae_sprites_a5.htm">A5 Cranes</a>
  • <a href="ae_sprites_a6.htm">A6 Active Tripbombs</a>
    <a href="ae_sprites_b.htm">B : Spawning Sprites</a>
  • <a href="ae_sprites_nomap1.htm">Exploding Helicopter/Car</a>
  • <a href="ae_sprites_nomap2.htm">Demo Cameras</a>
  • <a href="ae_sprites_nomap3.htm">Mode-Specific Sprites</a>
  • <a href="ae_sprites_nomap4.htm">Mini-Bosses</a>


General Effects</a>


    A : General Effects
  • <a href="ae_general_a1.htm">A1 Sector Over Sector</a>
  • <a href="ae_general_a2.htm">A2 Secret Places</a>
  • <a href="ae_general_a3.htm">A3 Conveyor Belts/Water Current</a>
  • <a href="ae_general_a4.htm">A4 Earthquakes</a>
  • <a href="ae_general_a5.htm">A5 Automatic Shooters</a>
  • <a href="ae_general_a6.htm">A6 Ventilation Shafts</a>
  • <a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a>


Ending Levels</a>


  • <a href="ae_ending_nomap1.htm">End-Level Sector</a>
  • <a href="ae_ending_nomap2.htm">Nuke Button</a>


Tricks</a>


    A : Tricks
  • <a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a>
  • <a href="ae_tricks_a2.htm">A2 Transparent Water</a>
  • <a href="ae_tricks_a3.htm">A3 Version 1.3d One-Way Teleporter</a>
  • <a href="ae_tricks_a4.htm">A4 Switch Activated Slopes</a>
  • <a href="ae_tricks_a5.htm">A5 Enemy Effects</a>
  • <a href="ae_tricks_a6.htm">A6 Three-Level Elevator</a>
  • <a href="ae_tricks_a7.htm">A7 Reflective Sprites</a>
  • <a href="ae_tricks_a8.htm">A8 Reflective Floors</a>
  • <a href="ae_tricks_a9.htm">A9 Ladders</a>
  • <a href="ae_tricks_a10.htm">A10 Simulating 3D Objects