Blendtable (DEF): Difference between revisions

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'''blendtable''' <blendtable> { [...] }
{{Under construction}}


Loads a blend table from a raw image file.
<span {{code}}>'''blendtable''' <blendtable> { [...] }</span>
 
Loads a blend table from a [[raw image file]].


The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.
The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.
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== Tokens ==
== Tokens ==


raw
<span {{code}}>'''raw''' { [...] }
:: file
 
:: offset
DESCRIPTION
glblend
 
:: forward
:: <span {{code}}>'''file''' <filename></span>
:: reverse
 
:: both
:: DESCRIPTION
:::: src
 
:::: sfactor
:: <span {{code}}>'''offset''' <value></span>
:::: top
 
:::: dst
:: DESCRIPTION
:::: dfactor
 
:::: bottom
<span {{code}}>'''glblend''' { [...] }</span>
:::: alpha
 
:::::: ZERO
DESCRIPTION
:::::: ONE
 
:::::: SRC_COLOR
:: <span {{code}}>'''forward''' { [...] }</span><br />
:::::: ONE_MINUS_SRC_COLOR
:: <span {{code}}>'''reverse''' { [...] }</span><br />
:::::: SRC_ALPHA
:: <span {{code}}>'''both''' { [...] }</span>
:::::: ONE_MINUS_SRC_ALPHA
 
:::::: DST_ALPHA
:: DESCRIPTION
:::::: ONE_MINUS_DST_ALPHA
 
:::::: DST_COLOR
:::: <span {{code}}>'''src''' <factor></span> (or '''sfactor''' / '''top''')<br />
:::::: ONE_MINUS_DST_COLOR
:::: <span {{code}}>'''dst''' <factor></span> (or '''dfactor''' / '''bottom''')
copy
 
undef
:::: DESCRIPTION
 
:::: See [[#Factors|below]].
 
:::: <span {{code}}>'''alpha''' <value></span>
 
:::: DESCRIPTION
 
<span {{code}}>'''copy''' <blendtable></span>
 
DESCRIPTION
 
<span {{code}}>'''undef'''</span>
 
DESCRIPTION
 
== Factors ==
 
[[File:GL blend chart.jpg|thumb|200px|right|Chart explaining the combination of blend modes available in OpenGL.]]
 
* ZERO
* ONE
* SRC_COLOR
* ONE_MINUS_SRC_COLOR
* SRC_ALPHA
* ONE_MINUS_SRC_ALPHA
* DST_ALPHA
* ONE_MINUS_DST_ALPHA
* DST_COLOR
* ONE_MINUS_DST_COLOR


== Examples ==
== Examples ==
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  blendtable 1 { raw { file "blend.raw" offset 65536 } }
  blendtable 1 { raw { file "blend.raw" offset 65536 } }
  blendtable 2 { raw { file "blend.raw" offset 131072 } }
  blendtable 2 { raw { file "blend.raw" offset 131072 } }
[[Category:WIP pages]]


[[Category:DEF commands]]
[[Category:DEF commands]]

Latest revision as of 14:10, 22 March 2021

This page is under construction.
Please help review and edit this page.

blendtable <blendtable> { [...] }

Loads a blend table from a raw image file.

The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.

A single image file may contain multiple base palettes, and offset can used to locate it.

The first ID is reserved to the 33% transparency.

See also numalphatables.

Tokens

raw { [...] }

DESCRIPTION

file <filename>
DESCRIPTION
offset <value>
DESCRIPTION

glblend { [...] }

DESCRIPTION

forward { [...] }
reverse { [...] }
both { [...] }
DESCRIPTION
src <factor> (or sfactor / top)
dst <factor> (or dfactor / bottom)
DESCRIPTION
See below.
alpha <value>
DESCRIPTION

copy <blendtable>

DESCRIPTION

undef

DESCRIPTION

Factors

Chart explaining the combination of blend modes available in OpenGL.
  • ZERO
  • ONE
  • SRC_COLOR
  • ONE_MINUS_SRC_COLOR
  • SRC_ALPHA
  • ONE_MINUS_SRC_ALPHA
  • DST_ALPHA
  • ONE_MINUS_DST_ALPHA
  • DST_COLOR
  • ONE_MINUS_DST_COLOR

Examples

The following PNG image contains the blend table in Duke Nukem 3D v1.5:

This example will load 3 blend tables in the same file:

blendtable 0 { raw { file "blend.raw" } }
blendtable 1 { raw { file "blend.raw" offset 65536 } }
blendtable 2 { raw { file "blend.raw" offset 131072 } }