Blendtable (DEF): Difference between revisions

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== Examples ==
== Examples ==


blendtable 0 { raw { file "transpal.raw" } }
blendtable 0 { raw { file "transpal.raw" } }
blendtable 1 { raw { file "transpal.raw" offset 65536 } }
blendtable 1 { raw { file "transpal.raw" offset 65536 } }
blendtable 2 { raw { file "transpal.raw" offset 131072 } }
blendtable 2 { raw { file "transpal.raw" offset 131072 } }


[[Category:WIP pages]]
[[Category:WIP pages]]


[[Category:DEF commands]]
[[Category:DEF commands]]

Revision as of 02:44, 22 February 2020

blendtable <blendtable> { [...] }

Loads a blend table from a raw image file.

The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.

A single image file may contain multiple base palettes, and offset can used to locate it.

The first ID is reserved to the 33% transparency.

See also numalphatables.

Tokens

raw

file
offset

glblend

forward
reverse
both
src
sfactor
top
dst
dfactor
bottom
alpha
ZERO
ONE
SRC_COLOR
ONE_MINUS_SRC_COLOR
SRC_ALPHA
ONE_MINUS_SRC_ALPHA
DST_ALPHA
ONE_MINUS_DST_ALPHA
DST_COLOR
ONE_MINUS_DST_COLOR

copy undef

Examples

blendtable 0 { raw { file "transpal.raw" } }
blendtable 1 { raw { file "transpal.raw" offset 65536 } }
blendtable 2 { raw { file "transpal.raw" offset 131072 } }