Build tools: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
update binaries to r3101
Line 3: Line 3:
==Command-Line Executables==
==Command-Line Executables==


Windows binaries of the executables can be found here: http://hendricks266.duke4.net/stuff/buildtools_r2597.7z
Windows binaries of the executables can be found here: http://hendricks266.duke4.net/stuff/buildtools_r3101.7z


To build them yourself, see [[Template:Distribution intro|the relevant information]] to set up the compiler. At the build/ subdirectory of the EDuke32 source code, type <code>make</code> followed by the name of the ''group'' of tool you want to build.
To build them yourself, see [[Template:Distribution intro|the relevant information]] to set up the compiler. At the build/ subdirectory of the EDuke32 source code, type <code>make</code> followed by the name of the ''group'' of tool you want to build.

Revision as of 22:30, 28 October 2012

The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.

Command-Line Executables

Windows binaries of the executables can be found here: http://hendricks266.duke4.net/stuff/buildtools_r3101.7z

To build them yourself, see the relevant information to set up the compiler. At the build/ subdirectory of the EDuke32 source code, type make followed by the name of the group of tool you want to build.

Note that the tools at the bottom of the list are separated due to cross-platform incompatibilities, and they may require specification of certain variables to the Makefile such as DXROOT_OVERRIDE.

Tool Name Main Author Group Description
kextract Ken Silverman utils extracts data from GRP "group files"
kgroup Ken Silverman utils creates GRP "group files" out of specified files
transpal Ken Silverman utils generates shading/translucence tables from a palette
wad2art Ken Silverman utils novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H
wad2map Ken Silverman utils novelty utility for converting Doom level maps in WAD files to BUILD map files
kmd2tool Ken Silverman utils translates MD2 models along the z axis (zoffset)
md2tool Helixhorned utils query MD2 model info or change the scale/translate fields so that desired bounds are produced
generateicon JonoF utils converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables
cacheinfo JonoF utils engine cache information tool; scans all files in current directory
arttool JonoF utils constructs all attributes of ART files and can import art tiles in PCX and TGA formats
givedepth JonoF utils transforms a single image from an ART tile into a voxel with the image layered to a specified depth
mkpalette JonoF utils inputs simple color ranges in HSV format and automatically generates a palette with shade steps
unpackssi JonoF utils unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs
bsuite JonoF (porting by Hendricks266) utils "Build Customization Suite", imports and extracts game palettes
enumdisplay JonoF dxutils Windows-only; enumerates all available display modes to enumdisplay.txt by default
getdxdidf JonoF dxutils Windows-only; enumerates available inputs, from keyboard, mouse, and joystick to didf.txt
makesdlkeytrans JonoF sdlutils SDL-only; builds a key translation table for compatibility purposes

Bash Scripts

Tool Name Main Author Description
checkdefs.sh Helixhorned find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names

Python Scripts

Tool Name Main Author Description
ase_import.py Plagman ASE importer for Blender 2.4x
md3_export.py Plagman MD3 exporter for Blender 2.4x
highpalookupmaker.py Plagman simplistic highpallookup generator using only math and the TGA data
prhighpal.py Helixhorned slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL