Building EDuke32 on Linux: Difference between revisions

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# eduke32 (exectuable)
# eduke32 (exectuable)


<br />Note: The .sym files seem to just symlink to the real binaries (mapster32 and eduke32) so you won't really need those. Also, the .map files might not be generated on some builds of EDuke32 for some reason (at least, it didn't generate them for me (DaVince)). This does not affect performance.
<br />Note: The .sym and .map files are actually not that important for regular users. You'll want the extensionless binaries if you want to play normally.





Revision as of 12:20, 23 December 2007

Prelude

All Linux distributions do pretty much the same things but a bit different. Below are some instructions for getting EDuke32 running on Fedora 6, 7, or 8.


Building EDuke32 on Fedora

Submitted By: Casey Mynott (bigjeep95) Jan 6, 2007 11:30pm (British Columbia, Canada)

Updated By: Jorge Silva (operon) Nov 9, 2007 9:58pm (Ontario, Canada)

Updated By: Casey Mynott (bigjeep95) December 4, 2007 10:20pm (British Columbia, Canada)

Updated By: Vincent Beers (DaVince) December 22, 2007 21:10pm (Amsterdam, Netherlands)


This information covers:


-Installation on Fedora 6, 7, and 8 with the latest EDuke32 source files

-Adding the HRP (High Resolution Packages) <-- these are amazing and brings Duke Nukem 3d into the year 2000!

-Adding sound <-- As of the eduke32_src_20070905 files that I just built, the sounds works! WOO HOO! ;)

Note: Building this way should work on more distributions than just Fedora Core, for example, I (DaVince) have it running successfully in Ubuntu Gutsy (7.10).


Installation Notes:
1. You need an actual copy of Duke Nukem 3D. The shareware vesion can be found here. [1]

2. I had HUGE problems using my 128mb ATI graphics card. After I switched to an older 64mb nvidia card and used the LIVNA drivers life was great. So, use an NVIDIA graphics card and use the LIVNA repo to get your drivers. Maybe one day ATI and Linux will be friends but that day is not here.


Step #1 - You need to acquire and unzip the source packages for EDuke32.

You need both the eduke32 source and txbuild source files. Download them to your desktop from here. Once you have download them, you must unzip them into the same directory, as a result, you will have two folders: "eduke32_src_xxxx" and "txbuild_src_xxxx".


Step #2 - Rename folders on your desktop.

Rename the "eduke32_src_xxxx" folder to "duke3d" and the "txbuild_src_xxx" folder to "build". Why these names? Well, when you build the required EDuke32 files from the "duke3d" folder it looks into the "build" folder for required information.


Step #3 - Prepare Fedora for the build process

Fedora needs some packages installed before you can properly build the required files. So, what files do you need? Under Yum Extender GUI or in a terminal window you need to install these files. Here's the list:

  1. SDL <-- I just installed SDL* (anything with the name SDL) to be safe and the sound seems to be working great!
  2. nasm
  3. libstdc++


Step #4 - Building the EDuke32 files.

In a terminal window move to the "duke3d" folder and type make.


Step #5 - Confirm that the following files were created.

  1. mapster32.map
  2. mapster32.sym
  3. mapster32 (executable)
  4. eduke32.map
  5. eduke32.sym
  6. eduke32 (exectuable)


Note: The .sym and .map files are actually not that important for regular users. You'll want the extensionless binaries if you want to play normally.


Step #6 - Combine all the files.

You need to have the original Duke Nukem files and the newly created EDuke32 files in the same place. So, you could create a new folder on your desktop (example eduke32_linux) and copy the original game files and the newly created EDuke32 files there.


Step #7 - Run the game!

To run the game open up a terminal window, move to the proper directory and type:

./eduke32

If you have done everything correctly then the game should run great.


Installing EDuke32 globally

Installing EDuke32 as an application that you could run anywhere brings some useful advantages and is surprisingly easy to do.

EDuke32 will use the directory you are currently in as the directory to work in, as well as ~/.eduke32 (/home/yourname/.eduke32). This means that you could have a directory, copy a Duke Nukem TC (or mod) in there, cd to that directory and run the global EDuke32 binary without having to make even more copies of the same EDuke32 binaries. EDuke32 will adapt to use the GAME/USER.CON files it finds in the CURRENT directory.


How?

All you'll have to do to get EDuke32 to run from anywhere is copy the eduke32 and mapster32 binaries to /usr/bin. After doing this, copy (or move) the Duke Nukem GRP file to /home/yourusername/.eduke32 (it's hidden, so try to cd to it or show hidden files). After this you'll be able to run EDuke32 from any directory on your hard disk!



Notes

Lowercase/uppercase problems

Shareware
If you are using the Shareware files located on the 3D Realms website, after you build and combine all the files into one folder and try to run the game you will get an error about the TABLES.DAT file. To correct the error simply rename the DUKE3D.GRP to all lowercase letter. After that the game should run.


Maps with extra resources
Some maps that include extra resources might have trouble finding these new files (for example, an older version of Duke Plus won't be able to find Step#.wav and Grate#.wav sounds). The EDuke32 log will output a "file not found" error every time this happens. To fix this, change the names of these files to match the exact case given in EDuke32's log (for example, GRATE#.wav instead of Grate#.wav).


Running with HRP Notes

  • Running EDuke32 with an ATI card is slow for some reason. Even though most ATI cards are supported in Linux nowadays.

A WIP kind of like DNF. ;)