Category:Editing Multiplayer Level Making: Difference between revisions

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==Dukematch & Co-op Starting Positions==
==Dukematch & Co-op Starting Positions==
For a Dukematch (Duke3d multiplayer) level in BUILD, place 7-count (seven total) "APLAYER" (tile number 1405) tiles / sprites in their starting positions. Sprite height and angle will be used when players join, so take care not to place the sprite in "void," or, too high where they will fall and die.
For a Co-op level, do the same thing, but tag the APLAYER sprites as [0,1].


==Making Items Appear Only In Multiplayer==
==Making Items Appear Only In Multiplayer==

Revision as of 22:21, 26 January 2012

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Dukematch & Co-op Starting Positions

For a Dukematch (Duke3d multiplayer) level in BUILD, place 7-count (seven total) "APLAYER" (tile number 1405) tiles / sprites in their starting positions. Sprite height and angle will be used when players join, so take care not to place the sprite in "void," or, too high where they will fall and die.

For a Co-op level, do the same thing, but tag the APLAYER sprites as [0,1].

Making Items Appear Only In Multiplayer

To make an item appear only in multiplayer, give it a palette of 1. This effect works on equipment (like health and ammo), and on switches, but does not affect every sprite. Monsters, for instance, will still appear in single-player mode and they will be coloured blue.

Making Duke TAG Levels (Version 1.4 or 1.5 Required)

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